What's the best way to create an iOS game?

I’m a beginner looking to develop my first iOS game. I’ve learned some basics of Swift and Xcode, but I’m not sure how to piece everything together into a working game. What tools, libraries, or frameworks should I use? Any helpful tutorials or advice would be greatly appreciated.

Honestly, you want to make a iOS game, but you’re just learning Swift and Xcode? Good luck with that. You might be biting off more than you can chew. Beginner or not, it’s not a walk in the park.

So you got the basics of Swift and Xcode. First off, if that’s all you know, then drop the idea of creating a complex game. Start with something super basic, like a 2D game, maybe using SpriteKit. Yeah, SpriteKit is Apple’s own framework and probably your best starting point at your level. Game engines like Unity or Unreal Engine might be too overwhelming for you.

With SpriteKit, it’s pretty straightforward for beginners - you can piece together scenes, sprites, physics, and animations without having to dive deep into complicated code. But, there’s a catch: it’s limited. If you ever decide to move onto something more complex, like a 3D game or multi-platform release, you’ll need to start over with another engine.

Standalone tools like Tiled might help if you’re planning a 2D game, though it’ll still require some understanding on how to integrate it with SpriteKit. You can get assets for free or cheap from places like Kenney.nl.

Sure, some people will push you towards Unity. Yes, it’s powerful and supports C#, but it comes with a steeper learning curve, plus you’ll need to install its massive editor and additional plugins. But, if you’re ambitious, give it a shot down the line.

So, here’s your training wheels: stick to the basics with SpriteKit, keep your project scope super small, and actually finish a game before dreaming of the next Angry Birds.

In my opinion, if you’re jumping into iOS game dev as a beginner, going with SpriteKit really does make sense, but there’s another angle you might wanna consider. While SpriteKit is great for starting out, especially for simple 2D games, it has its limitations, particularly if you plan to scale up or go multi-platform in the future.

Here’s a more unconventional take: why not consider starting with Buildbox? It’s specifically designed for beginners in game design and doesn’t even require coding knowledge initially. This could give you a much softer entry into game dev, letting you focus on game mechanics and design before getting into the nitty-gritty. Plus, it’s pretty versatile for 2D games.

Once you get a hang of basic game designing with Buildbox, you can transition back to SpriteKit or even step up to Unity. Learning Unity might seem daunting, but their community is huge, with tons of tutorials tailored for beginners. Trust me, investing time in Unity could pay off big in the long run, especially if you end up wanting to create more complex games or 3D environments.

Another useful tool for beginners is GameMaker Studio. It’s quite beginner-friendly and has a community and resources to help you get started. Unlike SpriteKit, GameMaker Studio is more multi-platform, meaning the skills and projects you develop there could transfer to other platforms more effectively.

Lastly, don’t underestimate the power of simplicity. Start by making a basic game clone of something classic like Snake or Flappy Bird. Keep your expectations in check—it’s tempting to aim for the stars early on, but mastery comes from finishing projects, no matter how small.

Bear in mind your focus should be on getting something functional out the door. Game design theories are rich and complex, but practical experience is what truly grounds that knowledge.

Frankly, I see where both @codecrafter and @techchizkid are coming from. Creating an iOS game as a beginner can indeed feel like climbing Everest, and relying solely on Swift and Xcode might limit you. Alright, here’s another angle – besides SpriteKit, Buildbox, and Unity – let’s talk about a few additional practical steps and tools that could ease your journey into iOS game development.

First thing to address, don’t get discouraged if complex game engines seem out of reach. You want baby steps. Since you’ve got the basics of Swift and Xcode down, and if by any chance the thought of diving into game development immediately feels overwhelming, try breaking it down like this:

  1. Start Small with Swift Playgrounds:
    Before jumping blindly into SpriteKit, consider practicing small game mechanics in Swift Playgrounds. It’s an interactive and fun way to develop basic coding skills directly on an iPad. You can experiment with basic game logic and get familiar with Swift coding practices. While it doesn’t cover the full game development spectrum, it’s a good low-stakes environment to explore simple algorithms and logic.

  2. LEGO-like Frameworks: Corona SDK / Solar2D:
    Another useful recommendation is Corona SDK, now known as Solar2D. It’s a Lua-based game engine that abstracts much of the pain involved in game development. Lua is incredibly user-friendly, even more so than Swift in some scenarios. Plus, Solar2D allows you to rapidly prototype and run games on both iOS and Android without diving headlong into platform-specific issues.

  3. Animation and Graphics:
    Investing time in learning basic tools like Adobe Photoshop or Affinity Designer (cheaper alternative) would be beneficial. Even simple sprite animation skills will go a long way, as you create and manipulate your game’s assets. Sprite sheets and vector graphics can save you tons of time and hassle.

  4. Understand Game Loops:
    In any game, you’ll deal with game loops managing the update-render cycle. Get a solid grip on this concept as it applies to a variety of frameworks. Start by reading articles and tutorials about basic game loops; it doesn’t have to get overly technical, but grasping the fundamentals is essential.

  5. SAO Approach: Single Asset Optimization:
    Sounds fancy, but all it means is focusing on one game asset at a time. Build a sample project with just one playable character and a limited set of movements or actions. Once you have a responsive character, expand gradually. This 'one piece at a time’ method helps in keeping your focus clear and your milestones reachable.

  6. Easy Deployment with TestFlight:
    Familiarize yourself with Apple’s TestFlight. TestFlight simplifies the process of beta testing your game on multiple devices and gathering feedback. Regular testing is critical in game development to catch bugs and get gameplay feedback.

  7. Networking and Community:
    Engage with game dev communities. Forums like r/gamedev on Reddit, StackOverflow, or even specific Discord servers dedicated to game development can provide you with real-time help and resources that books and tutorials might not. Beta readers, second opinions, and community suggestions can significantly expedite your learning process.

  8. Quick Alternatives for 2D:
    If you’re especially visual and not as code-savvy, consider Construct 3. It’s a game-ready tool that leverages a drag-and-drop interface to make 2D games. While it’s not primarily for serious programmers, it does a phenomenal job of instilling a sense of game design principles and logic without an intense coding requirement.

Alright, to add a bit of disagreement :person_shrugging:
I’d argue against jumping into Buildbox first, as it may shelter you too much from the necessary coding concepts that are pivotal once you progress beyond beginner stages. As great as it is for fast prototyping, relying on a no-code platform straight away can lull you into a false sense of competence. You’ll realize the pitfalls when you need that granular control over your game mechanics or face more complex debugging scenarios.

Lastly, to the point of copying classics like Snake or Flappy Bird, hell yeah, do it. It’s not just about building something shiny and new but mastering timeless mechanics that resonate with simplicity and effectiveness. But, explore even deeper by making slight tweaks and adjustments, allowing you to grasp the impact of small changes on gameplay and user experience.

In short, start with accessible baby steps like Swift Playgrounds and SpriteKit, explore Solar2D for a softer entry into Lua scripting, and don’t shy away from dedicated game design tools when appropriate. Get hands-on, join communities, and learn iteratively!